A rapid-fire concepting challenge set as an internal task at ustwo. The brief was to create 3 separate game concepts from a core game mechanic. I was given 2 days to do this before presenting my concepts to the whole studio!

The brief (above) was to come up with any concepts I wanted, however they must be based around the core mechanic of an array of timers. The game must involve 'catching' each timer during a short time window after it reached zero. Missing this would result in a game over.

Concept 1 - "Pet Sushi"

In this concept, I interpreted the timers as a litter of animals. The player must drag items to them from a sushi belt when they get hungry.

Repeatedly hitting the targets in time makes for happy animals, but they'll get pissed off if yUou miss their dinner...

Concept 2 - "Shape Invaders"

For the second concept I decided to incorporate basic countdown timers, but using shapes to represent the numbers.

In the retro-styled grid of timers, each shape shows what number it is on through the number of edges it has. I set it so that you can tap on a shape at any time to 'bank' it in your inventory.

If you bank several of the same shapes in series you get a combo. You score more points from the combo the fewer sides the shape has. However if any of the shapes reaches 'zero' sides (a.k.a. the red 'circle of death'), it's game over man!

Concept 3 - "Hug a depressed dinosaur"

In this idea, dinosaurs need your love! As time ticks down they get slowly more and more depressed.

You control Little Hugger Man™, direct him to hug dinos at anytime to make their lives worth living again. But careful, leave a dino un-hugged and it will die of a broken heart!

Don't let the dinos die out!